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Houdini Water FX Practice

This was a short project where I wanted to practice making water simulations inside of Houdini. 

The procedural nature in Houdini made the simulation process very easy, if excluding bake and export time, every object that used a collider node would react to the water.

The hard part was getting the foam into Maya. The best way would've been to export the foam as a VDB sequence, but I never got the amount of detail that I wanted, so I then decided to export the mesh as both a VDB sequence and a mesh. This made the scene in Maya very heavy, but the result looked better. 

After that, It was time to render everything and combine it with the live-action footage I recorded.


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